For this chapter of AS3 101, we will be diving into the mechanics of the Flash event system. If you’ve been following along so far, you’ll have seen events in use, dating all the way back to the first episode of the series. The editor and I felt that it was time to write up something to be formally included in the curriculum, so if you’ve ever seen those lines of code about adding event listeners or dispatching events, and not quite caught on, then this is the tutorial for you.
Good news, everyone. Everybody who works with arrays and vectors – so, all developers – will enjoy the new opportunities: since the late August 2011 build of Flash, Realaxy ActionScript Editor (RASE) supports the new Collections AS3 language extension. In this post we’ll show you what it can do.
In this Quick Tip, I will show you how to create a basic search application featuring the Google search engine. Final Result Preview Let’s take a look at the final result we will be working towards…
Read through the easy steps in this Quick Tip to create a Minimalistic SandClock with ActionScript. Final Result Preview Let’s take a look at the final result we will be working towards…
In this tutorial you will learn how to make a simple Image Rotator from scratch using Flash, XML and ActionScript 3.0.
There are many tools for decompiling and converting SWF files to Fla and/or revealing your source code. There isn’t a 100% effective way to protect your application against this, but with AS3Obfuscator you can go a long way. Read on to find out how!
Today, almost everything on the web is based on user input. A contact form, a user registration form, a search box and so on. As a developer you can’t just rely on the user to write everything as it’s supposed to be. To be sure you always get the correct data from your users you will need to validate the input. Read on to find out how..
For this mega-installment of our introduction to Object-Oriented Programming in ActionScript 3, we’ll take a look at a few outstanding topics, as well as putting everything together and organizing a simple project around several independent, yet cooperative, objects.